Tuesday, August 30, 2016
I ported Dr. Rainer Hessmer's excellent Involute Spur Gear Builder to C++/Windows 64.
I modified the DXF export to be more friendly to Autodesk's Inventor.
Gear Bakery generates regular gears, internal gears, and rack and pinions.
Export to DXF or directly to Inventor.
Get version 3.05: Get it here
If you use this tool, please post about it here. I would love to know what you are doing with it. Pictures are always welcome, too.
Version 3 provides an updated GUI as well as improved zoom and panning. A lot of code was changed, so please let me know if there are any regressions.
After importing into Inventor, the gears should look like this:
You can then extrude as needed.
Wednesday, February 20, 2013
Here is a method to derive the near and far clip plane distances from the projection matrix. Assuming the the projection matrix is created with two entries that are calculated as:
// n = near clip plane distance
// f = far clip plane distance
C = matrix = (-f - n) / ( f - n);
for a column major matrix
D = matrix = (-2 f n ) / ( f - n)
The near and far clip planes are calculated:
float n = D / (C - 1.0);
float f = D / (C + 1.0);
Wednesday, October 24, 2012
I posted the source to my FBX viewer. It has been significantly reworked to isolate the renderer from the FBX importing step.
It supports Visual Studio 2010 and Visual Studio 2012.
x86 and x64 bit builds.
FBX SDK v 2014.0 beta 2
Uses FreeImage to load texture files.
Uses DirectX 9.0 for rendering, however, since the graphics API is abstracted, other version of DirectX or OpenGL could be used.