Wednesday, December 12, 2012

Zero Decompression Time (ZDT) Texture Compression Example



I put an example of ZDT compression at  http://lightpointsoftware.com/ to compare against one of the kodak images.  The compression is 16:1 and requires almost no transcoding to DXT from the ZDT format.



Wednesday, October 24, 2012

FBX Viewer 3.00 posted


I posted the source to my FBX viewer.   It has been significantly reworked to isolate the renderer from the FBX importing step.

http://code.google.com/p/fbxviewer/


It supports Visual Studio 2010 and Visual Studio 2012.

x86 and x64 bit builds.

FBX SDK v 2014.0 beta 2

Uses FreeImage to load texture files.

Uses DirectX 9.0 for rendering, however, since the graphics API is abstracted, other version of DirectX or OpenGL could be used.

-Doug